What Happens When I Level Up – Artificer (Eberron: Rising from the Last War)

This guide only presents the Traits, Feats, and additional Abilities that your character will acquire when they gain a level. The character progression is broken down per level to facilitate the tracking of incremental changes that can be made for a character. This is to help avoid repeatedly jumping through different sections of the Player’s Handbook every time an additional level is gained.

Before using this guide, please take note of any and all applicable feats, racial traits or background bonuses that your character might gain before choosing a class. Most of these are one time numerical bonuses to Ability Scores or are persistent abilities that your character can use all throughout their adventuring life.

This discussion will outline the process of leveling up an Artificer based on the class details published in the official book Eberron: Rising From The Last War. The Archivist specialization was not included in the officially published release and remains a subclass for the Artificer 2.0 Unearthed Arcana as of November 2019.

The Artificer Class Advancement Table

Artificer
Muh magic items. Higher res here.

General notes on Artificers:

  • Artificers are the only ones aside from Wizards who use Intelligence as their spellcasting modifier.

  • Like Clerics, Druids, and Paladins, Artificers gain access to an entire level of class spells once they unlock a brand new spell slot level. This means that the “Spells Known” limitation for other spellcasters do not apply to the class, and the only regulation of spell choice comes from preparing spells.

  • The spellcasting flavor for Artificers differ from most spellcasters. Instead of directly manipulating the weave or calling forth the innate magic from their bodies, spell effects come from inventions, trinkets, magical conduits and tools. An artificer can describe their version of the Grease spell as “launching a capsule containing viscous fluid towards the target area” or describe the process of their Mending cantrip as mechanically welding tears and fractures.

  • The general tool set for this class is geared towards utility and support, but tanking and damage dealing are also viable options once the character is optimized with the appropriate subclass.

  • One Known Infusion and one Cantrip may be replaced whenever a character gains a level in the Artificer class. Infusions can only be replaced provided the Artificer already has prior Known Infusions.

  • Ritual Casting for spells with the Ritual tag can only be done when the spells are prepared.

Artificer Specialists

  • Alchemist (Eberron:RFTLW pg.58)

  • Artillerist (Eberron:RFTLW pg.59)

  • Battlesmith (Eberron:RFTLW pg.60)

Character Advancement – Gaining Levels

1st Level Artificer

  • Initial HP = 8 + Constitution (CON) Modifier

  • Armor Proficiency: Light Armor, Medium Armor, Shields

  • Weapon Proficiency: Simple Weapons, (Firearm Proficiency if allowed by DM)

  • Tool Proficiency: Thieves’ Tools, Tinker’s Tools, one type of Artisan’s Tools of your choice

  • One (1) 1d8 Hit Die

  • +2 Proficiency Bonus

  • Proficiency Bonus added to CON and INT saving throws

  • Choice of Proficiency Bonus to Arcana, History, Investigation, Medicine, Nature, Perception, and Sleight of Hand (Choose two)

  • Two (2) Cantrips from the Artificer spell list

  • Two (2) new 1st level spell slots/access to 1st level Artificer spells

  • Magical Tinkering

  • Spellcasting

2nd Level Artificer

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP

  • One (1) additional 1d8 Hit Die

  • Four (4) new Infusions Known

  • Two (2) maximum Infused Items

  • Infuse Item

3rd Level Artificer

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP

  • One (1) additional 1d8 Hit Die

  • One (1) additional 1st level spell slot

  • Artificer Specialist (First Artificer Specialist Feature)

  • The Right Tool for the Job

4th Level Artificer

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP

  • One (1) additional 1d8 Hit Die

  • Ability Score improvement (additional 2 points for one ability or 1 point for two abilities) OR a Feat of your choice

5th Level Artificer

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP

  • One (1) additional 1d8 Hit Die

  • One (1) additional 1st level spell slot

  • Two (2) new 2nd level spell slots/access to 2nd level Artificer spells

  • New Artificer Specialist Feature

  • Proficiency Bonus is increased by 1

6th Level Artificer

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP

  • One (1) additional 1d8 Hit Die

  • Two (2) new Infusions Known (Total of 6)

  • Maximum Infused Items increased to 3

  • Tool Expertise

7th Level Artificer

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP

  • One (1) additional 1d8 Hit Die

  • One (1) additional 2nd level spell slot

  • Flash of Genius

8th Level Artificer

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP

  • One (1) additional 1d8 Hit Die

  • Ability Score Improvement OR a Feat of your choice

9th Level Artificer

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP

  • One (1) additional 1d8 Hit Die

  • Two (2) new 3rd level spell slot/access to 3rd level Artificer spells

  • New Artificer Specialist Feature

  • Proficiency Bonus is increased by 1

10th Level Artificer

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP

  • One (1) additional 1d8 Hit Die

  • One (1) new Cantrip from the Artificer spell list

  • Two (2) new Infusions Known (Total of 8)

  • Maximum Infused Items increased to 4

  • Magic Item Adept

11th Level Artificer

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP

  • One (1) additional 1d8 Hit Die

  • One (1) additional 3rd level spell slot

  • Spell-Storing Item

12th Level Artificer

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP

  • One (1) additional 1d8 Hit Die

  • Ability Score Improvement OR a Feat of your choice

13th Level Artificer

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP

  • One (1) additional 1d8 Hit Die

  • One (1) new 4th level spell slot/access to 4th level Artificer spells

  • Proficiency Bonus is increased by 1

14th Level Artificer

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP

  • One (1) additional 1d8 Hit Die

  • One (1) new Cantrip from the Artificer spell list

  • Two (2) new Infusions Known (Total of 10)

  • Maximum Infused Items increased to 5

  • Magic Item Savant

15th Level Artificer

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP

  • One (1) additional 1d8 Hit Die

  • One (1) additional 4th level spell slot

  • New Artificer Specialist Feature

16th Level Artificer

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP

  • One (1) additional 1d8 Hit Die

  • Ability Score Improvement OR a Feat of your choice

17th Level Artificer

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP

  • One (1) additional 1d8 Hit Die

  • One (1) additional 4th level spell slot

  • One (1) new 5th level spell slot/access to 5th level Artificer spells

  • Proficiency Bonus is increased by 1

18th Level Artificer

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP

  • One (1) additional 1d8 Hit Die

  • Two (2) new Infusions Known (Total of 12)

  • Maximum Infused Items increased to 6

  • Magic Item Master

19th Level Artificer

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP

  • One (1) additional 1d8 Hit Die

  • One (1) additional 5th level spell slot

  • Ability Score Improvement OR a Feat of your choice

20th Level Artificer

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP

  • One (1) additional 1d8 Hit Die

  • Soul of Artifice


This class is useful in supplementing the party’s adventuring capabilities through handing out Magic Items, although this may be rendered obsolete when the DM hands out legendary items like candy. Some players instead get inventive with other class abilities like Magical Tinkering, creating tiny sources of light and noise-emitting trinkets for setting up ambushes.

Please take note of all ability score and bonus increases as your Artificer gains levels and experience. These changes must be properly reflected on your character sheet to show improvements for character statistics like skill checks and attack rolls. Make sure to update the character’s armor class, hit points, bonus initiative, passive perception and other skills that they are proficient with whenever any relevant changes allow you to do so.

For additional information on Artificer Specialists and the features they grant, please refer to Eberron: Rising From The Last War or expansion and online material like the ones from Roll20 or DnD Beyond.

– D

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