What Happens When I Level Up – Druid (D&D 5e)

This guide only presents the Traits, Feats, and additional Abilities that your character will acquire when they gain a level. The character progression is broken down per level to facilitate the tracking of incremental changes that can be made for a character. This is to help avoid repeatedly jumping through different sections of the Player’s Handbook every time an additional level is gained.

Before using this guide, please take note of any and all applicable feats, racial traits or background bonuses that your character might gain before choosing a class. Most of these are one time numerical bonuses to Ability Scores or are persistent abilities that your character can use all throughout their adventuring life.

The Druid Class Advancement Table

Druid New
Sure wish we had Druids to help deal with climate change. Higher res here.

General notes on Druids:

  • Druids are great at battlefield control and combat variation. A lot of the class features, abilities, and spells deal with terrain manipulation and strategic positioning.
  • The ban on metal equipment can be a little off-putting, but it adds a fun spin on characterization. While everyone else is rocking the same old walking armor or edgy assassin look, the Druid can show off their layered pleats of enchanted wood. It’s much easier to justify sporting underwear made of bark too.
  • Druids taking the Circle of the Land (per Land Type) and Circle of Spores get new spells at 3rd, 5th, 7th, and 9th level.

Druid Circles

*Featured in expansions, homebrew material and Unearthed Arcana. Ask your DM for permission if they’ll allow the use of these Circles for your campaign. These options may have additional requirements and/or special features/bonuses when chosen.

Character Advancement – Gaining Levels

1st Level Druid

  • Initial HP = 8 + Constitution (CON) Modifier
  • Armor Proficiency: Light Armor, Medium Armor, Shields (Druids will not wear armor or use shields made of metal)
  • Weapon Proficiency: Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings, Spears
  • Tool Proficiency: Herbalism Kit
  • One (1) 1d8 Hit Die
  • +2 Proficiency Bonus
  • Proficiency Bonus added to INT and WIS saving throws
  • Choice of Proficiency Bonus to Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival (Choose two)
  • Three (2) Cantrips from the Druid spell list
  • Two (2) 1st level spell slots/access to 1st level Druid spells
  • Spell Preparation. Only prepared spells can be used until the caster swaps them out with other spells after a long rest. Spells Prepared = Druid Lvl + WIS Mod
  • Spellcasting Ability (WIS)
  • Druidic

2nd Level Druid

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • One (1) additional 1st level spell slot
  • Wild Shape
  • Druid Circle

3rd Level Druid

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • One (1) additional 1st level spell slot
  • Two (2) new 2nd level spell slots/access to 2nd level Druid spells

4th Level Druid

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • One (1) additional Cantrip from the Druid spell list
  • One (1) additional 2nd level spell slot
  • Wild Shape Improvement
  • Ability Score improvement (additional 2 points for one ability or 1 point for two abilities) OR a Feat of your choice

5th Level Druid

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • Two (2) new 3rd level spell slots/access to 3rd level Druid spells
  • Proficiency Bonus is increased by 1

6th Level Druid

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • One (1) additional 3rd level spell slot
  • New Druid Circle Feature

7th Level Druid

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • One (1) new 4th level spell slot/access to 4th level Druid spells

8th Level Druid

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • One (1) additional 4th level spell slot
  • Wild Shape Improvement
  • Ability Score Improvement OR a Feat of your choice

9th Level Druid

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • One (1) additional 4th level spell slot
  • One (1) new 5th level spell slot/access to 5th level Druid spells
  • Proficiency Bonus is increased by 1

10th Level Druid

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • One (1) additional 5th level spell slot
  • One (1) additional Cantrip from the Druid spell list
  • New Druid Circle Feature

11th Level Druid

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • One (1) new 6th level spell slot/access to 6th level Druid spells

12th Level Druid

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • Ability Score Improvement OR a Feat of your choice

13th Level Druid

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • One (1) new 7th level spell slot/access to 7th level Druid spells
  • Proficiency Bonus is increased by 1

14th Level Druid

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • New Druid Circle Feature

15th Level Druid

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • One (1) new 8th level spell slot/access to 8th level Druid spells

16th Level Druid

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • Ability Score Improvement OR a Feat of your choice

17th Level Druid

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • One (1) new 9th level spell slot/access to 9th level Druid spells
  • Proficiency Bonus is increased by 1

18th Level Druid

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • One (1) additional 5th level spell slot
  • Timeless Body
  • Beast Spells

19th Level Druid

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • One (1) additional 6th level spell slot
  • Ability Score Improvement OR a Feat of your choice

20th Level Druid

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • One (1) additional 7th level spell slot
  • Archdruid

Please take note of all ability score and bonus increases as your Druid gains levels and experience. These changes must be properly reflected on your character sheet to show improvements for character statistics like skill checks and attack rolls. Make sure to update the character’s armor class, hit points, bonus initiative, passive perception and other skills that they are proficient with whenever any relevant changes allow you to do so.

For additional information on Druid Circles and the features they grant, refer to resources like the Player’s Handbook, Xanathar’s Guide to Everything or expansion and online material like the ones from Roll20 or the DnD 5e Wikidot website.

– D

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