What Happens When I Level Up – Sorcerer (D&D 5e)

This guide only presents the Traits, Feats, and additional Abilities that your character will acquire when they gain a level. The character progression is broken down per level to facilitate the tracking of changes that can be made for a character and avoid repeatedly jumping through different sections of the Player’s Handbook every time an additional level is gained.

Before using this guide, please take note of any and all applicable feats, racial traits or background bonuses that your character might gain before choosing a class. Most of these are one time numerical bonuses to Ability Scores or are persistent abilities that your character can use all throughout their adventuring life.

The Sorcerer Class Advancement Table

Sorc.png
What happens when you come pre-packaged with magic

General rules for Sorcerers:

  • Sorcerers can afford to spend spell slots more often than other spellcasters thanks to Sorcery Points.
  • Metamagic gives Sorcerers the option to be more flexible or efficient when casting spells. Most Metamagic effects are well suited for combat scenarios and are compelling choices for adventures or campaigns that start at lower levels.
  • Instead of gathering a plethora of spells to cast, Sorcerers tend to customize their arsenal much like a soldier upgrading their rifle with attachments and different parts.
  • One known spell can be replaced with another spell from the sorcerer spell list whenever a Sorcerer gains a level. The new spell must be at a level which the Sorcerer has the appropriate spell slot level.

Sorcerous Origins

Created by DM Matthew Mercer:

*These Origins are featured in expansions, homebrew material and Unearthed Arcana. Ask your DM for permission if they’ll allow the use of these Origins for your campaign. These options may have additional requirements and/or special features/bonuses when chosen .

Character Advancement – Gaining Levels

1st Level Sorcerer

  • Initial HP = 6 + Constitution (CON) Modifier
  • Armor Proficiency: None
  • Weapon Proficiency: Daggers, Darts, Slings, Quarterstaffs, Light Crossbows
  • Tools: None
  • One (1) 1d6 Hit Die
  • +2 Proficiency Bonus
  • Proficiency Bonus added to CON and CHA saving throws
  • Choice of Proficiency Bonus to Arcana, Deception, Insight, Intimidation, Persuasion, and Religion (Choose two)
  • Four (4) Cantrips from the Sorcerer spell list
  • Two (2) 1st level spells from the Sorcerer spell list
  • Two (2) 1st level spell slots
  • Spellcasting Ability (CHA)
  • Sorcerous Origin (with Origin Feature)

2nd Level Sorcerer

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • One (1) additional 1d6 Hit Die
  • One (1) additional 1st level spell from the Sorcerer spell list
  • One (1) additional 1st level spell slot
  • Font of Magic (Flexible Casting and Two (2) Sorcery Points)

3rd Level Sorcerer

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • One (1) additional 1d6 Hit Die
  • One (1) additional 1st level spell slot
  • Two (2) new 2nd level spell slots/access to 2nd level Sorcerer spells
  • One (1) additional 1st-2nd level spell from the Sorcerer spell list
  • One (1) additional Sorcery Point
  • Metamagic (Choose 2 Metamagic effects)

4th Level Sorcerer

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • One (1) additional 1d6 Hit Die
  • One (1) additional Cantrip from the Sorcerer spell list
  • One (1) additional 2nd level spell slot
  • One (1) additional 1st-2nd level spell from the Sorcerer spell list
  • One (1) additional Sorcery Point
  • Ability Score improvement (additional 2 points for one ability or 1 point for two abilities) OR a Feat of your choice

5th Level Sorcerer

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • One (1) additional 1d6 Hit Die
  • Two (2) new 3rd level spell slots/access to 3rd level Sorcerer spells
  • One (1) additional 1st-3rd level spell from the Sorcerer spell list
  • One (1) additional Sorcery Point
  • Proficiency Bonus is increased by 1

6th Level Sorcerer

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • One (1) additional 1d6 Hit Die
  • One (1) additional 3rd level spell slot
  • One (1) additional 1st-3rd level spell from the Sorcerer spell list
  • One (1) additional Sorcery Point
  • New Sorcerous Origin Feature

7th Level Sorcerer

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • One (1) additional 1d6 Hit Die
  • One (1) new 4th level spell slot/access to 4th level Sorcerer spells
  • One (1) additional 1st-4th level spell from the Sorcerer spell list
  • One (1) additional Sorcery Point

8th Level Sorcerer

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • One (1) additional 1d6 Hit Die
  • One (1) additional 4th level spell slot
  • One (1) additional 1st-4th level spell from the Sorcerer spell list
  • One (1) additional Sorcery Point
  • Ability Score Improvement OR a Feat of your choice

9th Level Sorcerer

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • One (1) additional 1d6 Hit Die
  • One (1) additional 4th level spell slot
  • One (1) new 5th level spell slot/access to 5th level Sorcerer spells
  • One (1) additional 1st-5th level spell from the Sorcerer spell list
  • One (1) additional Sorcery Point
  • Proficiency Bonus is increased by 1

10th Level Sorcerer

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • One (1) additional 1d6 Hit Die
  • One (1) additional 5th level spell slot
  • One (1) additional 1st-5th level spell from the Sorcerer spell list
  • One (1) additional Cantrip from the Sorcerer spell list
  • One (1) additional Sorcery Point
  • One (1) additional Metamagic effect

11th Level Sorcerer

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • One (1) additional 1d6 Hit Die
  • One (1) new 6th level spell slot/access to 6th level Sorcerer spells
  • One (1) additional 1st-6th level spell from the Sorcerer spell list
  • One (1) additional Sorcery Point

12th Level Sorcerer

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • One (1) additional 1d6 Hit Die
  • One (1) additional Sorcery Point
  • Ability Score Improvement OR a Feat of your choice

13th Level Sorcerer

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • One (1) additional 1d6 Hit Die
  • One (1) new 7th level spell slot/access to 7th level Sorcerer spells
  • One (1) additional 1st-7th level spell from the Sorcerer spell list
  • One (1) additional Sorcery Point
  • Proficiency Bonus is increased by 1

14th Level Sorcerer

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • One (1) additional 1d6 Hit Die
  • One (1) additional Sorcery Point
  • New Sorcerous Origin Feature

15th Level Sorcerer

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • One (1) additional 1d6 Hit Die
  • One (1) new 8th level spell slot/access to 8th level Sorcerer spells
  • One (1) additional 1st-8th level spell from the Sorcerer spell list
  • One (1) additional Sorcery Point

16th Level Sorcerer

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • One (1) additional 1d6 Hit Die
  • One (1) additional Sorcery Point
  • Ability Score Improvement OR a Feat of your choice

17th Level Sorcerer

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • One (1) additional 1d6 Hit Die
  • One (1) new 9th level spell slot/access to 9th level Sorcerer spells
  • One (1) additional 1st-9th level spell from the Sorcerer spell list
  • One (1) additional Sorcery Point
  • One (1) additional Metamagic effect
  • Proficiency Bonus is increased by 1

18th Level Sorcerer

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • One (1) additional 1d6 Hit Die
  • One (1) additional 5th level spell slot
  • One (1) additional Sorcery Point
  • New Sorcerous Origin Feature

19th Level Sorcerer

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • One (1) additional 1d6 Hit Die
  • One (1) additional 6th level spell slot
  • One (1) additional Sorcery Point
  • Ability Score Improvement OR a Feat of your choice

20th Level Sorcerer

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • One (1) additional 1d6 Hit Die
  • One (1) additional 7th level spell slot
  • One (1) additional Sorcery Point
  • Sorcerous Restoration

Please take note of all ability score and bonus increases as your Sorcerer gains levels and experience. These changes must be properly reflected on your character sheet to show improvements for character statistics like skill checks and attack roll. Make sure to update the character’s armor class, hit points, bonus initiative, passive perception and other skills that they are proficient with whenever any relevant changes allow you to do so.

The ability to swap out a spell whenever your Sorcerer gains a level allows gradual upgrades that will help maintain utility and combat effectiveness. Make sure to remember this class property when you level up, as it will prevent spell impact from spiking instead of curving out when playing late game adventures or campaigns. For additional information on Sorcerous Origins and the features they grant, refer to resources like the Player’s Handbook, Xanathar’s Guide to Everything or expansion and online material like the ones from Roll20 or The DnD 5e Wikidot website.

– D

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