What Happens When I Level Up – Paladin (D&D 5e)

Before using this guide, please take note of any and all applicable feats, racial traits or bonuses that your character might have. Most of these are one time numerical bonuses to Ability Scores or are persistent abilities that your character can use all throughout their adventuring life.

The Paladin Class Advancement Table

Palading Table.png
New stuff almost every level. I’m jealous.

General rules for Paladins:

  • You have access to Paladin spells with a maximum level equivalent to your highest level spell slot.
  • Prepared spells = CHA modifier + Paladin Level rounded down.
  • You can change prepared spells after every long rest. Preparation time = 1min/spell level.
  • The oath that your Paladin takes plays a big part in their characterization. Make sure to keep in mind how this might affect interactions during your adventure.

Sacred Oaths

*These Sacred Oaths are featured in expansions and Unearthed Arcana. They may have additional requirements or special features/bonuses.

Character Advancement – Gaining Levels

1st Level Paladin

  • Initial HP = 10 + Constitution (CON) Modifier
  • Armor Proficiency: All armor, shields
  • Weapon Proficiency: Simple Weapons, Martial Weapons
  • One (1) 1d10 Hit Die
  • +2 Proficiency Bonus
  • Proficiency Bonus added to WIS and CHA saving throws
  • Choice of Proficiency Bonus to Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion (Choose two)
  • Divine Sense
  • Lay on Hands

2nd Level Paladin

  • Max HP increase. Add 1d10 + CON Modifier to the current total Max HP
  • One (1) additional 1d10 Hit Die
  • Spellcasting Ability (CHA)
  • Two (2) 1st level spell slots
  • Access to the Paladin Spell List
  • Divine Smite
  • Fighting Style

3rd Level Paladin

  • Max HP increase. Add 1d10 + CON Modifier to the current total Max HP
  • One (1) additional 1d10 Hit Die
  • One (1) additional 1st level spell slot
  • Divine Health
  • Sacred Oath

4th Level Paladin

  • Max HP increase. Add 1d10 + CON Modifier to the current total Max HP
  • One (1) additional 1d10 Hit Die
  • Ability Score improvement (additional 2 points for one ability or 1 point for two abilities) OR a Feat of your choice

5th Level Paladin

  • Max HP increase. Add 1d10 + CON Modifier to the current total Max HP
  • One (1) additional 1d10 Hit Die
  • One (1) additional 1st level spell slot
  • Two (2) 2nd level spell slots
  • Extra Attack (can attack again if the Attack action was used)
  • Proficiency Bonus is increased by 1

6th Level Paladin

  • Max HP increase. Add 1d10 + CON Modifier to the current total Max HP
  • One (1) additional 1d10 Hit Die
  • Aura of Protection

7th Level Paladin

  • Max HP increase. Add 1d10 + CON Modifier to the current total Max HP
  • One (1) additional 1d10 Hit Die
  • One (1) additional 2nd level spell slot
  • New Sacred Oath Feature

8th Level Paladin

  • Max HP increase. Add 1d10 + CON Modifier to the current total Max HP
  • One (1) additional 1d10 Hit Die
  • Ability Score Improvement OR a Feat of your choice

9th Level Paladin

  • Max HP increase. Add 1d10 + CON Modifier to the current total Max HP
  • One (1) additional 1d10 Hit Die
  • Two (2) 3rd level spell slots
  • Proficiency Bonus is increased by 1

10th Level Paladin

  • Max HP increase. Add 1d10 + CON Modifier to the current total Max HP
  • One (1) additional 1d10 Hit Die
  • Aura of Courage

11th Level Paladin

  • Max HP increase. Add 1d10 + CON Modifier to the current total Max HP
  • One (1) additional 1d10 Hit Die
  • One (1) additional 3rd level spell slot
  • Improved Divine Smite

12th Level Paladin

  • Max HP increase. Add 1d10 + CON Modifier to the current total Max HP
  • One (1) additional 1d10 Hit Die
  • Ability Score Improvement OR a Feat of your choice

13th Level Paladin

  • Max HP increase. Add 1d10 + CON Modifier to the current total Max HP
  • One (1) additional 1d10 Hit Die
  • One (1) 4th level spell slot
  • Proficiency Bonus is increased by 1

14th Level Paladin

  • Max HP increase. Add 1d10 + CON Modifier to the current total Max HP
  • One (1) additional 1d10 Hit Die
  • Cleansing Touch

15th Level Paladin

  • Max HP increase. Add 1d10 + CON Modifier to the current total Max HP
  • One (1) additional 1d10 Hit Die
  • One (1) additional 4th level spell slot
  • New Sacred Oath Feature

16th Level Paladin

  • Max HP increase. Add 1d10 + CON Modifier to the current total Max HP
  • One (1) additional 1d10 Hit Die
  • Ability Score Improvement OR a Feat of your choice

17th Level Paladin

  • Max HP increase. Add 1d10 + CON Modifier to the current total Max HP
  • One (1) additional 1d10 Hit Die
  • One (1) additional 4th level spell slot
  • One (1) 5th level spell slot
  • Proficiency Bonus is increased by 1

18th Level Paladin

  • Max HP increase. Add 1d10 + CON Modifier to the current total Max HP
  • One (1) additional 1d10 Hit Die
  • Aura Improvements

19th Level Paladin

  • Max HP increase. Add 1d10 + CON Modifier to the current total Max HP
  • One (1) additional 1d10 Hit Die
  • One (1) additional 5th level spell slot
  • Ability Score Improvement OR a Feat of your choice

20th Level Paladin

  • Max HP increase. Add 1d10 + CON Modifier to the current total Max HP
  • One (1) additional 1d10 Hit Die
  • New Sacred Oath Feature

Please take note of all ability score and bonus increases as your Paladin gains levels and experience. These changes must be properly reflected on your character sheet for proper attribute adjustment. Make sure to update the character’s armor class, hit points, bonus initiative, passive perception and other skills that they are proficient with whenever any relevant changes allow you to do so.

Make sure to read more about the different Sacred Oaths and the features they can unlock as your Paladin gains levels. The one you choose will define how your Paladin deals with all the aspects of your party’s adventure. Will their oath turn them into a stick in the mud who serves a deity that forbids fun? Or will they be avatars of justice who try to look at the big picture and allow or even encourage relatively harmless shenanigans?

– D

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