What Happens When I Level Up – Wizard (D&D 5e)

This guide only presents the Traits, Feats, and additional Abilities that your character will acquire when they gain a level. The character progression is broken down per level to facilitate the tracking of incremental changes that can be made for a character. This is to help avoid repeatedly jumping through different sections of the Player’s Handbook every time an additional level is gained.

Before using this guide, please take note of any and all applicable feats, racial traits or background bonuses that your character might gain before choosing a class. Most of these are one time numerical bonuses to Ability Scores or are persistent abilities that your character can use all throughout their adventuring life.

The Wizard Class Advancement Table

Wizard Table

General rules for Wizards:

  • You can only learn spells that you can cast with your available spell slots in your current level. That means that your Wizard can’t learn or cast Fireball (Level 3 Spell) at Wizard 3rd level, because the highest available spell slot level at this time is level 2.
    • Think of spell slots as specialized gun barrels that need to cool down after use. The higher the spell slot level, the “bigger the diameter” of the barrel. This means that bigger spells or “bullets” won’t fit into lower level spell slots. Once your wizard finishes a long rest, these spell slots/barrels can all be used again.
  • Cantrips can be cast without using spell slots.
  • Most non-cantrip spells can be cast using a higher level spell slot, making them more potent. It is not possible to cast a spell using a spell slot with a level lower than its own.
  • Under no circumstances should you allow your spellbook to be lost or destroyed.

Arcane Tradition – Schools of Magic

*Featured in expansions, homebrew material and Unearthed Arcana. Ask your DM for permission if they’ll allow the use of these Origins for your campaign. These options may have additional requirements and/or special features/bonuses when chosen.

Character Advancement – Gaining Levels

1st Level Wizard

  • Initial HP = 6 + Constitution (CON) Modifier
  • Weapon Proficiency: Dagger, Dart, Sling, Quarterstaff, Light Crossbow
  • +2 Proficiency Bonus
  • One (1) 1d6 Hit Die
  • Proficiency Bonus added to WIS and INT saving throws
  • Choice of Proficiency Bonus to Arcana, History, Insight, Investigation, Medicine, and Religion (Choose 2 only)
  • Three (3) Cantrips from the Wizard spell list
  • Six (6) 1st level spells from the Wizard spell list
  • Two (2) 1st level spell slots
  • Ritual Casting
  • Arcane Recovery
  • Spellcasting Ability (INT)
  • Spell Preparation. Only prepared spells can be used until the caster swaps them out with other learned spells after a long rest. Spells Prepared = Wizard Lvl + INT Mod

2nd Level Wizard

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • Two (2) 1st level spells from the Wizard spell list
  • One (1) additional 1d6 Hit Die
  • One (1) additional 1st level spell slot
  • Choice of one (1) Arcane Tradition or a school of magic to focus on. The cost (money and time) of copying spells of that school into your spellbook is halved.
  • Arcane Tradition Feature relevant to the school chosen.

3rd Level Wizard

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • Two (2) spells from the Wizard spell list (1st to 2nd level spells, any combination)
  • One (1) additional 1d6 Hit Die
  • One (1) additional 1st level spell slot
  • Two (2) 2nd level spell slots

4th Level Wizard

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • Two (2) spells from the Wizard spell list (1st to 2nd level spells, any combination)
  • One (1) additional 1d6 Hit Die
  • Ability Score improvement (additional 2 points for one ability or 1 point for two abilities) OR a Feat of your choice.
  • One (1) additional Cantrip from the Wizard spell list
  • One (1) additional 2nd level spell slot

5th Level Wizard

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • Two (2) spells from the Wizard spell list (1st to 3rd level spells, any combination)
  • One (1) additional 1d6 Hit Die
  • Two (2) 3rd level spell slots. You can now cast fun stuff like Fireball.
  • Proficiency Bonus is increased by 1

6th Level Wizard

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • Two (2) spells from the Wizard spell list (1st to 3rd level spells, any combination)
  • One (1) additional 1d6 Hit Die
  • One (1) additional 3rd level spell slot
  • New Arcane Tradition Feature

7th Level Wizard

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • Two (2) spells from the Wizard spell list (1st to 4th level spells, any combination)
  • One (1) additional 1d6 Hit Die
  • One (1) 4th level spell slot.

8th Level Wizard

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • Two (2) spells from the Wizard spell list (1st to 4th level spells, any combination)
  • One (1) additional 1d6 Hit Die
  • Ability Score Improvement OR a Feat of your choice.
  • One (1) additional 4th level spell slot

9th Level Wizard

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • Two (2) spells from the Wizard spell list (1st to 5th level spells, any combination)
  • One (1) additional 1d6 Hit Die
  • One (1) additional 4th level spell slot
  • One (1) 5th level spell slot
  • Proficiency Bonus is increased by 1

10th Level Wizard

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • Two (2) spells from the Wizard spell list (1st to 5th level spells, any combination)
  • One (1) additional 1d6 Hit Die
  • One (1) additional Cantrip from the Wizard spell list
  • One (1) additional 5th level spell slot
  • New Arcane Tradition Feature

11th Level Wizard

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • Two (2) spells from the Wizard spell list (1st to 6th level spells, any combination)
  • One (1) additional 1d6 Hit Die
  • One (1) 6th level spell slot

12th Level Wizard

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • Two (2) spells from the Wizard spell list (1st to 6th level spells, any combination)
  • One (1) additional 1d6 Hit Die
  • Ability Score Improvement OR a Feat of your choice.

13th Level Wizard

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • Two (2) spells from the Wizard spell list (1st to 7th level spells, any combination)
  • One (1) additional 1d6 Hit Die
  • One (1) 7th level spell slot
  • Proficiency Bonus is increased by 1

14th Level Wizard

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • Two (2) spells from the Wizard spell list (1st to 7th level spells, any combination)
  • One (1) additional 1d6 Hit Die
  • New Arcane Tradition Feature

15th Level Wizard

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • Two (2) spells from the Wizard spell list (1st to 8th level spells, any combination)
  • One (1) additional 1d6 Hit Die
  • One (1) 8th level spell slot

16th Level Wizard

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • Two (2) spells from the Wizard spell list (1st to 8th level spells, any combination)
  • One (1) additional 1d6 Hit Die
  • Ability Score Improvement OR a Feat of your choice

17th Level Wizard

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • Two (2) spells from the Wizard spell list (1st to 9th level spells, any combination)
  • One (1) additional 1d6 Hit Die
  • One (1) 9th level spell slot
  • Proficiency Bonus is increased by 1

18th Level Wizard

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • Two (2) spells from the Wizard spell list (1st to 9th level spells, any combination)
  • One (1) additional 1d6 Hit Die
  • One (1) additional 5th level spell slot
  • Spell Mastery

19th Level Wizard

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • Two (2) spells from the Wizard spell list (1st to 9th level spells, any combination)
  • One (1) additional 1d6 Hit Die
  • One (1) additional 6th level spell slot
  • Ability Score Improvement OR a Feat of your choice

20th Level Wizard

  • Max HP increase. Add 1d6 + CON Modifier to the current total Max HP
  • Two (2) spells from the Wizard spell list (1st to 9th level spells, any combination)
  • One (1) additional 1d6 Hit Die
  • One (1) additional 7th level spell slot
  • Signature Spell

Please take note of all ability score and bonus increases as your Bard gains levels and experience. These changes must be properly reflected on your character sheet to show improvements for character statistics like skill checks and attack rolls. Make sure to update the character’s armor class, hit points, bonus initiative, passive perception and other skills that they are proficient with whenever any relevant changes allow you to do so.

Make sure to read more about Arcane Traditions and the features they can unlock as your Wizard gains levels. They will help determine the way your Wizard interacts with the environment both in and out of combat. For additional information on Arcane Traditions and the features they grant, refer to resources like the Player’s Handbook, Xanathar’s Guide to Everything or expansion and online material like the ones from Roll20 or The DnD 5e Wikidot website.

– D

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